News

Riot Games has shared changes to Teamfight Tactics esports, starting with KO Coliseum, a new Pro Circuit, Tier 2 changes, ...
After three months in Cyber City, Teamfight Tactics is getting Isekai’d into a new set, this time with an Anime theme. K.O ...
With the release of KO Coliseum, Teamfight Tactics has officially launched its 15th expansion and recently celebrated its sixth anniversary. It has been an incr ...
Teamfight Tactics next set, "K.O. Coliseum," sees big changes to how roles function and lots of anime inspirations in its design. The post ‘Teamfight Tactics” “K.O. Coliseum” Brings Big Changes And ...
Teamfight Tactics items There are two ways you can come across items in Teamfight Tactics. The first is in the Creep waves, as killing them has the chance to drop a random one.
Teamfight Tactics match length depends on how many rounds it takes to eliminate all but one player. Typically, each game takes 30-40 minutes, but slower matches can take 45 minutes or more.
Here's our Teamfight Tactics tier list, based on a combination of our own experience, changes made to characters over time in balance patches and recommendations in the community, such as this ...
Teamfight Tactics 's big new update has done wonders for Riot's auto chess game. It had gone stale, the same few compositions favoured, a couple of strategies likely to succeed.
Falling behind in Teamfight Tactics’ arms race can quickly put you in an untenable position through no fault of your own, as items can have devastating strategic consequences, whether by turning ...
Teamfight Tactics, known familiarly as TFT, will crown its first global champion later this year via the Teamfight Tactics: Galaxies Championship, a competitive series with eight regional ...
Teamfight Tactics has been trucking on for some time now; for almost two years in fact. As a result, it has grown to become a surprise hit for Riot Games. Nestled within its own corner of the ...
Players thought Teamfight Tactics was too random, so Riot Games adjusted the RNG to make sure items drops were evened out a bit. But when is randomness OK in game design? Or is it ever? We dig in.