It's almost customary to spend way too much time in an RPG's character creator at the start of a new playthrough, tinkering with chin protrusion angles, freckle density, and where you want to place ...
Here’s one of those things that, as soon as you hear about it, you can’t understand why it’s not common practice. Capcom has released a demo for Dragon’s Dogma 2 which takes the simple but genius form ...
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