As some Gen Z graduates find themselves iced out of the job market, millions have slipped into so-called NEET status (not in employment, education, or training), unclear as to when their careers will ...
Neil Rimer recalls having early conversations about what became Roblox when he was studying at Stanford in the 1980s. He was college buddies with David Baszucki, the gaming company's founder and CEO.
Roblox CEO David Baszucki joins 'Squawk Box' to discuss the company's quarterly earnings results, addressing child safety on the platform, impact of AI, growth outlook, and more.
Roblox (RBLX) has a plan to deal with a slew of safety issues: artificial intelligence. "We're going to use AI to estimate the age of every single person on Roblox," CEO David Baszucki told Yahoo ...
Roblox CEO David Baszucki joins CNBC's "Squawk on the Street" team to discuss the company's latest quarterly earnings report, outlook and more. Got a confidential news tip? We want to hear from you.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Developer Roblox Corporation recently introduced a new face-scanning ...
On a tech podcast this week, Roblox CEO David Baszucki faced questions about the company’s new and old moderation—and seemed to find himself “frustrated.” The interview comes just after Roblox ...
David Baszucki spoke to the New York Times' Hard Fork podcast about the app's pedophile problem We may earn a commission when you buy through links on our sites ...
David Baszucki, Founder, President, CEO & Chairman of the Board, stated, "In 2025, we significantly exceeded our guidance, both on revenue where we grew by 36% and on bookings where we grew by 55% ...
To help get you primed and ready for another week in mobile gaming, we’ve curated the biggest stories you need to know from the last seven days. 1) Roblox CEO David Baszucki has heated debate about ...
David Baszucki, Founder, President, CEO & Chairman of the Board, reported progress toward capturing 10% of the global gaming content market, stating "we've made tremendous progress. We estimate now ...