If you're not familiar with HyperCard, it was an approachable development tool for the Macintosh that allowed creators to use then-revolutionary hyperlinks to make databases, multimedia presentations, ...
Interactive fictioner Porpentine has released a new adventure that feels a lot like an old one. You're familiar with Hypercard, of course, the '80s/'90s Mac development tool that did hyperlinks before ...
In preparation for HyperCard’s 25th birthday this August, Matthew Lasar over at Ars Technica has a great piece on the web browser precursor and the countless number of awesome projects it hosted. In ...
I remember in high school my friends and I put together a Hypercard program which integrated some TrueBasic graphics programs that did a simple "Orrey" simulation of the solar system, and an actually ...
One of the greatest pieces of software Apple ever produced is slowly dying because the company can't figure out how to sell it or whom to sell it to. The software is HyperCard, a simple programming ...
Trawick’s version of P.T. isn’t a full-on recreation, he notes. “Some stuff is stripped back, some stuff is added; you’ll just have to play to find out,” the creator said on the game’s Itch page.
Almost by necessity, Apple grew out of the homebrew movement, in which enthusiasts swapped knowledge and parts for building computers, and were as much tinkerers and electrical engineers as they were ...
Count me down as someone else who learned their first programming through HyperCard/HyperTalk; my first Mac didn't have a whole lot of games, but it had HyperCard and for an awkward kid the ability to ...
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