When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Cara is a graduate of NYU's Game Design program with a love for all things narrative and gaming. Following the bloodbath in Clair Obscur's opening, the area in which Gustave finds himself is ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. Amidst the disappointing news of ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
It might seem ironic given its status as one of the world’s most ubiquitous games, but there’s quite a lot we don’t know aboutSkyrim. Up until now, we’ve never heard many details about what changed ...