After betting heavily on the metaverse—and spending many billions building it—Meta recently pivoted hard.
Meta has announced that its social virtual world, Horizon Worlds, will shift toward a mobile-first experience, loosening its ...
Meta spent about $90B on metaverse projects, yet mainstream users stayed away. VR offices did not beat Teams or Zoom ...
Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, ...
Meta is shifting Horizon Worlds away from VR and focusing almost entirely on mobile to reach a much larger audience.
In general, Meta frames many of its recent moves as a pivot away from first-party development of VR experiences to a focus on a third-party developer ecosystem, with stats like “86% of the effective ...
Meta's Horizon Worlds pivots to mobile focus, scaling back VR efforts. This strategic shift positions it against platforms ...
Neil Stephenson introduced the metaverse as a concept in his 1992 novel Snow Crash, where he depicted it as a digital realm where users, represented by avatars, engage in a simulated reality.
Meta said it's shifting focus for Horizons Worlds to be "almost exclusively mobile" and that it will separate its Quest VR ...
The term "metaverse" has been around for decades but has recently gained significantly more attention as tech companies like Facebook, Microsoft and Roblox have invested in shared virtual spaces where ...
Tech, media and telecom executives see the potential that metaverse can bring to businesses in terms of higher profits and lower operating expenses. But a similar proportion acknowledged that, despite ...