Aid in learning how to develop 3D games that compile on Windows and Linux, with C++, OpenGL and GLSL, with suggested reading and one single integrated and simple example code-base. The source code ...
Anyone working with OpenGL knows that its API is *ekhm* not perfect. Its imperfection is especially visible to C++ programmers that (as I do) love typesafety that can't often be assured with C ...
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