Penn State Schuylkill continued its Faculty Research Series in October with a presentation by Michael R. Gallis, associate professor of physics, who shared lessons learned from developing accessible ...
Animation Director Andy Miller explains how Fuse Games combined physics-driven animation, performance capture, keyframing, ...
From drawings to computer animation, the magic of cartoon movies allows audiences to explore a fantastical and imaginary world. To make animated characters life-like on the big-screen, the laws of ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
This episode of the Physics World Weekly podcast features Pat Hanrahan, who studied nuclear engineering and biophysics before becoming a founding employee of Pixar Animation Studios. As well as ...
When 3D animated balls on a computer screen defy certain laws of physics, dogs act in a way that suggests they feel like their eyes are deceiving them. Pet dogs stare for longer and their pupils widen ...
A short piece about Alejandro Garcia, a professor at San Jose State who teaches physics to animation students and is now consulting DreamWorks animators on how to incorporate believable physics into ...
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