Assassin’s Creed Shadows is tearing up sales charts
Digest more
Top News
Overview
The game generated the highest-ever day-one revenue for a Ubisoft game on the PlayStation Store and the second-highest day one sales in Assassin’s Creed franchise history.
From Digital Trends
Shadows revives the iconic assassination simulator of 2007.
From Polygon
Read more on News Digest
Assassin's Creed Shadows' gets a lot right, but it feels like Ubisoft is really floundering figuring out what to do with the series' modern-day story.
Ubisoft's long-awaited action RPG Assassin's Creed Shadows is finally here, giving fans the opportunity to explore the beloved series' new dual protagonist system – one that, according to creative director Jonathan Dumont,
4h
But Why Tho? on MSN‘Assassin’s Creed Shadows’ Makes A Big Mistake With The Modern StorylineUbisoft’s historic Action Adventure Stealth series, Assassin’s Creed, has primarily garnered its hype by advertising, “where in history are we going next?”
Worldwide, Shadows has reached more than three million players so far. Shadows had the second-highest day-one sales revenue for any Assassin's Creed game, only trailing Valhalla. Shadows did beat Valhalla by one measurement, though, setting a record for the most day-one digital revenue on the PlayStation Store for the Assassin's Creed franchise.
What is the point of continuing to get Knowledge Points in Assassin's Creed Shadows if you already hit the max level, 6, for skill upgrades? Well, there's an answer.
The latest Ubisoft release set in feudal Japan had a lot of pressure on it to perform, but it can't fill in the hole Ubisoft dug for itself.
After years of trending toward bombastic action, Shadows points toward a future where Assassin’s Creed continues to live up to its name — and hopefully creates scenarios to make players feel like the titular leads, rather than god-like warriors.
Assassin's Creed Shadows is an incredible success for Ubisoft, and it couldn't have come at a better time for the company. After game shutdowns, lackluster launches, and studio closures, it needed a win. But an internal memo warns staff not to compare it to Valhalla.