A simple devlog-style breakdown of how to add and control particle effects inside Unity UI for polished menus and interfaces. #UnityTips #Devlog #GameUI ...
Collection of useful Unity Shaders, made for VRChat. They are not dependent on its SDK but some features rely on VRChat shader globals. Unless specified, they have only be tested in a PC VR VRChat ...
The project is built using Godot 4.2 .NET, so most code is written in C# aside from the Shader code, which is written as gdshader code. The assets are, when not noted otherwise, taken from publicly ...